TOTEM TRIBE GOLD EXTENDED EDITION BUGS SKIN
As revealed here, the reason for this was due to the skin not working in a satisfactory manner with the 'Parts and Pieces' system the skin only being added once the system was removed.
A tribesman is one who belongs to a group or tribe.This skin is most likely based on more stereotypical depictions of orcs, which depict their skin as green.Gale only reduces the cooldown of one Healing Totem.Īll of the following cards are in Grohk's pre-built loadouts:.Increase the Chain range of Shock Pulse by -Health Shield for 4s after dropping to or below 30% Health. This is a list with all cards available to Grohk: Your weapon shots reduce the Cooldown of Shock Pulse by 0.5s and Shock Pulse chains 4 additional times. Grohk flies at roughly double movement speed in the direction he's pointing at for the duration.Does not take ultimate charge until pre-fire has been completed.Cannot gain ultimate charge for dealing damage or healing for the duration.Can target up to 3 teammates and 3 enemies at the same time.Can be cancelled early by re-activating the skill.Grohk cannot use his weapon or any other skills but is still able to move while channeling.Enemies hit are slowed by 60% for 2s, allies healed gain 50% movement speed for 2s.Grohk is Crowd Control Immune for the duration.Link ▶️ “Surging with power!” (Self/Enemy) Allies affected by your Tempest also have their Movement Speed increased by 50% for 2s. While this ability is active, Slow and strike up to 3 nearby enemies for 200 damage while Healing up to 3 nearby allies for 350 every 0.5s. Surge with elemental power and take flight for 5s, increasing your Movement Speed while channeling. When aiming at a wall, Healing Totems will drop at the ground, if it is a valid location.The Healing Totem is Deployable and can be destroyed.A deployed Healing Totem is destroyed when Grohk dies.Cooldowns for the charges occur simultaneously.Can heal allies in its radius even through walls.Once the platform is gone, the totem will float at the location it was originally placed. Can be placed on temporary platforms and moving objectives but will not stick to them.Self-healing and overhealing will not generate ultimate.Generates ~1.04% of ultimate charge per second per ally healed.This means that the totem will continue to heal allies briefly after leaving its radius.Heals by applying a 1s buff that is refreshed every 0.25s.
This ability has 2 charges and has a Deployment range of 100 units. Healing Totem has 1250 Health and lasts 6s or until destroyed. He takes flight with his ultimate Tempest, which will slow and strike nearby enemies all the while healing nearby allies.ĭeploy a Healing Totem that Heals allies within 30 units for 300 every 1s. To support his team he can plant two Healing Totems at long range, which will create a healing area with no vertical limit. These abilities combined give him a great damage output. In addition his Shock Pulse will bounce between enemy players. As his primary weapon he wields his Lightning Staff that creates a channeled beam of lightning that can go up to medium range. Ghost Walk will let him become untargetable. Grohk is a support champion with a high damage output. With the clash of the Magistrate and Resistance escalating, he sensed a new storm of a different sort brewing and joined the battle on behalf of his tribe. Seeing his newfound power as a sign from the weather- spirits, the rest of the Red River orcs immediately appointed him their chieftain. Though it took him a while to realize it, he had been imbued with the power to control the lightning itself, and he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them. Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing.